The Integration of Virtual Simulation Gaming into Nursing Resuscitation Education: A Pilot Randomised Controlled Trial

dc.contributor.authorKeys, Evanen
dc.contributor.departmentNursingen
dc.contributor.supervisorLuctkar-Flude, Marianen
dc.contributor.supervisorSears, Kimen
dc.date.accessioned2019-10-15T23:44:02Z
dc.date.available2019-10-15T23:44:02Z
dc.degree.grantorQueen's University at Kingstonen
dc.description.abstractBackground The Heart and Stroke Foundation of Canada (HSFC) reports that up to 40,000 Canadians experience cardiac arrest per year (HSFC, 2016). Of these 40,000, 13.7 to 22.3 per cent achieve return of spontaneous circulation but only 10.5 per cent survive to discharge (Benjamin et al., 2019; Girotra et al., 2012). Global health authorities have set a target of doubling rates of survival from cardiac arrest by 2020 (Diercks, Al-Khatib, & Link, 2016). Meeting this target will rely heavily on well-educated and highly skilled nurses. Virtual simulation gaming (VSG) is a promising educational tool that helps faculty convey resuscitation education in an engaging and effective way (Borg Sapiano, Sammut, & Trapani, 2018). With the goal of helping students learn how to care for patients in cardiac arrest, a resuscitation-oriented VSG was created. The objective of this thesis was to examine the effect of VSG on nursing students’ during a resuscitation-oriented clinical simulation. Research Question In senior-level undergraduate nursing students undergoing resuscitation education, does VSG pre-simulation preparation, when compared to traditional pre-simulation preparation, result in greater student performance during a resuscitation-oriented clinical simulation, as evaluated through the use of a 12-item performance checklist? Method Twenty (20) senior-level undergraduate nursing students were recruited to participate in a pilot randomised controlled trial. The trial compared student performance during a resuscitation-oriented clinical simulation. Students were provided either the HSFC’s Basic Life Support (BLS) and Advanced Cardiovascular Life Support (ACLS) guidelines or a resuscitation-oriented VSG in combination with the HSFC’s BLS and ACLS guidelines. Results A Mann-Whitney U test reported significantly greater overall performance by the intervention group (Median [Mdn] = 12) than the control group (Mdn = 8) during a resuscitation-oriented clinical simulation, as evaluated through a 12-item performance checklist (U = 12, p = .003). Conclusion The results of this work indicate that inclusion of a VSG as an adjunct pre-simulation preparation tool for resuscitation education could have a positive impact on students’ performance during clinical simulation.en
dc.description.degreeMNSc.en
dc.identifier.urihttp://hdl.handle.net/1974/26714
dc.language.isoengen
dc.relation.ispartofseriesCanadian thesesen
dc.rightsCC0 1.0 Universalen
dc.rights.urihttp://creativecommons.org/publicdomain/zero/1.0/
dc.subjectNursingen
dc.subjectEducationen
dc.subjectVirtual Simulation Gamingen
dc.subjectResuscitationen
dc.subjectDeliberate Practiceen
dc.subjectCAN-Simen
dc.subjectCardiopulmonary Resuscitationen
dc.subjectAdvanced Cardiovascular Life Supporten
dc.subjectBasic Life Supporten
dc.titleThe Integration of Virtual Simulation Gaming into Nursing Resuscitation Education: A Pilot Randomised Controlled Trialen
dc.typethesisen

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